![]() It’s also bizarre that the four-leaf clover team is yellow instead of green, but that’s just me being picky. Hell, you could even make it so team names could be unlocked with coins, giving you more to work towards. While I do like a lot of the color choices, it’s a shame that you cannot have a set team name that you can have regardless of the color. Once you have your team kitted out for a match, you’ll then select a team color that comes with a preset name. As you start a match, you’ll then need to select the gear, and considering the vastness of how you can outfit each character, it’s a shame there are no saved presets or builds that you can make, name, and then select to have a particular Mario that is solid on his passing or another that is more of a hot shot slugger. ![]() I get its purpose, to be something you grind away at to earn, but once you reach that plateau of where you want a character to end up at, that grind doesn’t feel worth it unless you want the stat variety of shaking things up down the road or as a collectible obsession to earn all gear. There is also an unlockable gear set to track down which boosts a core stat by +4 but -1 from the four remaining stats. ![]() This causes you to weigh your options as while you may see a nice bonus towards your speed, your strength or passing stat could drop as a result of equipping it. Each gear piece adds +2 to its related stat but also removes 2 from a neighboring one. As you can tell from their naming schemes, they reflect a core stat, but there is a catch. Still, the gear is an interesting thread to pull that can have its advantages but ultimately is not as exciting as I had hoped.Įach character has the ability to choose from a few different gear sets Muscle, Turbo, Cannon, Chain, and Trick. You can play matches either offline or online to earn more or take on a few tournaments to really see the money roll in. Simply starting the game as well as playing through the tutorials will earn you plenty of coins to outfit at least a few characters. To shake up this stat-driven system is gear that you’ll unlock as you earn the coins to do so. ![]() It’s these differences that allow you to fill each character into a certain role, looking at them as options instead of just pros and cons. Then you have characters like Bowser who is strong but lacks in speed and technique, whereas Peach is Bowser’s opposite as she is incredibly fast but lacks in strength. Do you have someone who can shoot the ball well? How good is their passing game, and are they fast enough to outmaneuver the other team?Įach of the cast excels in either one or a few things, or like Mario, who is an all-rounder that is more or less cut down the middle. The combination of certain stats and how balanced they can be per character will cause you to assemble your squad based on varying factors. While the majority of those are self-explanatory, technique determines a character’s shot accuracy and curve, and it also affects the meter for the Hyper Strike and the timing of perfect moves. Each character on the roster varies in stats such as Strength, Speed, Shooting, Passing, and Technique. ![]()
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