![]() ![]() Vanilla Visual Enhancement, the 1st link I list is the one I use, but I like my immersive GUI so I have that # after the VVE Mod. Visual Enhancement Mods + Graphical Overhauls / Texture / Skybox Replacers That's it :) Look Below for links to Mods I have added to my Game without a ***Modified*** Save Game Tag. Some Mods are just Texture Folders like \X3 Terran Conflict\DDS\ =These Take Priority over the. =10.cat/dat gets Priority over the 09.cat/dat and Overrides them. Load Priority goes to the Highest Number and Overrides Any Mods that Do the same thing.Įx: Two new HUD mods we add and renamed: 09.cat/09.dat and 10.cat / 10.dat. \Steam\.\X3 Terran Conflict\09.Cat /.09.Dat =If last set of files is "08.Cat / 08.Dat". Cat/.Dat files in your Root X3 Directory.Įx: " / " Get Re-Named and Moved to: =Game Packages / DLCs.Īdd your Mods by starting on the number after the last set of. Root Directory of X3 TC have files labeled "01.CAT and 01.DAT". Load that save and find the Mod tag is gone. So if a Mod you add gives you the ***MODIFIED*** tag, then remove it. OR Do Not contain any scripts or MD files. ![]() Mods Are Safe as Long as you are not Activating them by X3 or Manager. TL DRCheck out Section 3 "Shut Up & Tell me what to do :P" I backup my saves manually or use GSM.v3, but I wanted this listed as an option. Cat/.Dat files you started on and if any texture folders/files you added. Just remember what was the last set of Vanilla. So IF there Are any Mod Conflicts OR I get sick of a GUI Mod and I want to swap it out for another one, I can. Now there is a Plugin Manager [But I couldn't get it to add mods to a Vanilla Game :/ So I added mods the Manual Way and Took Notes In What Order I added the Mods. Some HUD elements and our beloved Font Mod is structured this way. When Adding Textures to the X3TC-Root Directory they take Priority Over the. Some Mods/Zips I add later will have just a Folder labeled "dds" or "F" and so on. It's practically the same for X3 Albion Prelude.
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